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1) When subtracting a brush, what must you do before testing your level?
2) On a terrain, what causes this?
3) What does an actor's CullDistance property do?
4) What is the maximum number of zones a map in UT2004 can support?
5) What is this button? 
6) In a Matinee's SubActionOrientation, what is the EaseInTime?
7) In order for a static mesh polygon to be rendered two sided, what must be done?
8) For Assault map Hold Objectives, what must the associated mover's InitialState be set to?
9) In Onslaught maps, how do you assign PlayerStarts to Power Cores and Power Nodes?
10) For Projectors, what does the bLevelStatic property do?
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